Course Overview
Automobile Design Series in Maya (Module #1) – Creating Basic Setup:
One of the automobile designing projects on Maya this course will help you learn right from how to set up the blueprint of a car till texturing and final rendering the final output. Autodesk Maya is the industry standard for 3D animation software. Video professionals as well as graphic experts can create a spell of their own using Maya for animated television programs, films, video games and special visual effect as well as 3D animations. Seven years after it was originally released by Alias Wavefront in 1998, Autdoesk Inc acquired Maya and rechristened it.
Through this course you will learn about introduction to topics, importing blueprints of the car, creating base shape bonnet, creating basic shape for the roof and door, creating front and back windshields, reversing the surface, creating basic shape for front bumper, creating basic shape for headlight cover, creating basic shape for window frames, creating basic shape for the back side of the car, creating basic shape for rear bumper, creating gap for the tail light, creating gap for headlight, creating other pending elements, adding curves and nurbs and converting nurbs to polygon.
Course Objective:
To study and to enhance your knowledge by learning how to use Maya tools in realistic automobile designing.
Target Customers:
- Students interested in learning about architectural modeling
- Anyone who wants to create bedroom interiors
- Designing Professionals
- 3D animators
Pre-Requisites:
- Basic Computer Knowledge
- Passion to learn
- Basic knowledge of using Autodesk Maya