Course Overview
About MAYA – Bouncing Ball Animation:
This is a one animation that every beginner must master before ever moving on to more complex animations.
This is the first lesson taught to any animation student. The ball bounce is the foundation for all other animations. . By following it you will grasp most of the principals used in animation.
This exercise will teach you the most important principles of animation such as Arc, Squash and Stretch, Ease In – Ease Out, Timing. Bouncing ball is also based on physics dynamics principles related to gravity, acceleration, momentum, and mass. So it’s extremely important that you know how to accurately animate a ball bounce.
In this assignment, aspirants will learn the step-by-step how to create a ball bounce animation.
Start with the drawing a path of action from left to right. This is the path the ball will follow. As is the case with most animation, our path of action is made up of ARCS. Because, most objects, characters, etc. move in ARCS and NOT in straight lines.
Next we will plan the timing of the ball along our path of action. A bouncing ball tends to have a lot of ease in and ease out when at the top of its bounce. As it goes up, gravity affects it and slows down (Ease In), then it starts its downward motion more and more rapidly (Ease Out), until it hits the ground.
The stretch signify the speed and squash signify the weight or a mass, and both are relative to each other. Generally, if you have a lot of squash, you have a lot of stretch, too and vice versa. As the ball bounces up, it changeover from the stretched shape back to the original shape.
In the Maya Software, we will define the Key poses and in between will calculate by itself only. With the graph editor we will tweak the keys and tangents to achieve the realistic bouncing ball animation.
Pre-Requisites for the MAYA – Bouncing Ball Animation Course:
- Basic Computer Knowledge
- Passion to Learn
Learning Objectives of MAYA – Bouncing Ball Animation course:
- Through this course aspirant can use the same techniques and principles that are applied to a ball bounce
- The method can be incorporated into any other animation no matter how complex
Target Audience:
- Students
- Professionals
- Anyone who wants to learn a 3D Animation
- Hobbyist