Course Overview
Modeling SHREK in 3DS Max (Series #4) – Shrek’s Unwarp Face, Head and Hand:
Character Modeling in 3D max in which you will learn to actually create SHREK character using 3D Max.
Through this course we will learn about unwarp face, head full unfold and unwarp torso, hands and jacket unwrap, right leg unfold, left leg unfold, shoe unfold, full hand unwrap, render Uvs, camera setup, three point light and new cam setup.
Target Customers:
- Design professionals
- Anyone who wants to get started with character Modeling
- If you always wanted to create your own 3D models, this is the course for you
- Anyone seeking career in 3D graphics.
Pre-Requisites:
- Passion to learn about Character Modeling in 3D Max.
- Computer with internet connectivity to view the training material of Character Modeling in 3D Max
- Browser: Google Chrome, Apple Safari, Mozilla Firefox, Internet Explorer.