Course Overview
Physics in Unity:
The Course has 2 sections – Section 1 and Section 2. Section 1 is beginner content, while Section2 is intermediate.
Physics is an integral part of Game Development. This course will teach you common physics concepts that are used in games. You will learn about Game Physics U5, Newtons First Law, Uniform Motion, Newtons Second Law Motion, System International Unit Theory, Linear Transformation, Types of Vector, Torgue and Precession and much more.
Course Objective:
- To learn to model various physical concepts in games using Unity 3D.
Target Customers:
- Students
- Professionals
Pre-Requisites:
- Unity(preferably v5.0 or above)